Asmodee Entertainment’s Alexander Thieme on creativity, fandom and having a brand for every licensee

Alexander Thieme ­– Licensing Manager for Publishing & Consumer Products at Asmodee Entertainment – on crafting brand extensions for games like CATAN, Dobble and Arkham Horror.

Licensing Awards 2022 finalists revealed

All winners will be announced on Tuesday September 13th 2022, at a ceremony held in The Great Room at The Grosvenor House Hotel in London.

ABLAZE’s Rich Young on expanding the world of Dobble through a new graphic novel

Rich Young, VP Creative and Managing Editor at ABLAZE, discusses creating a graphic novel that expands on – and feels authentic to – Asmodee’s smash-hit card game.

Brands Untapped teams with Brand Licensing Europe to launch Brand Design Conference

Taking place on Monday, September 19th at ExCeL London – the eve of BLE 2022 – the Brand Design Conference will explore the creativity and design thinking behind brand extensions.

Sperry teams with NBCUniversal for Jaws footwear collection

The shark itself is represented in a boat shoe that has a teeth-inspired outsole.

Jordi Burgues, Product Manager at SD Toys, on creating puzzles for Descent!, Twilight Imperium – and more

From Arkham Horror to Keyforge!, Dobble and more: Jordi Burgues discusses great images for puzzles.

Samira Henley on amplifying the voices of diverse creators with Jewel Branding’s Artist Series initiative

Jewel Branding’s Samira Henley reveals the three things they look for in new artists.

Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game

FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.

Smart Design Studio’s Nic Davies on good briefs, bold graphics and industry evolutions

Smart Design Studio’s Nic Davies discusses her ‘slowing down to speed up’ approach to projects.

Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster

Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.

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