Juliet Lublin and Matt Nuccio discuss the remarkable origins – and bright future – of Pillow People

“It’s about keeping Penny’s legacy alive”: Juliet Lublin – daughter of Pillow People creator Penny Ekstein-Lieberman – and Design Edge’s Matt Nuccio talk us through the return of the beloved brand.

Graphic Designer Antonia Fox talks greetings cards, client briefs – and launching Rocky’s Pet Products

“A good brief is clear but not overly prescriptive.” In conversation with graphic designer Antonia Fox.

“It’s a gateway for a new generation of Transformers fans”: Brian “Smitty” Smith and Marz Jr discuss Transformers: Worst Bot Ever

Brian “Smitty” Smith and Marz Jr on what went into creating a brand new bot – Ballpoint – for their Transformers: Worst Bot Ever graphic novel.

Hidden Pigeon Company’s Tori Cook and Scott Sosebee talk style guides, future plans and adult fans

“Toys will be very big for us”: In conversation with HPC’s Creative Director Scott Sosebee and SVP of Franchise Management and Consumer Products Tori Cook…

Bands, brands and Ozzy Osbourne: Dan Jacobs and Mike Stricklin on their remarkable range of Pluginz

Mike Stricklin and Dan Jacobs discuss the rise and rise of Pluginz – and why they suit so many bands.

Love a duck! Rubber Road’s Liam Taylor on the brands and fans that help Tubbz ducks soar

Nuts for ducks: Rubber Road’s Head of Partnerships/Development, Liam Taylor, on what works for Tubbz.

Hasbro’s Bradley Bowman talks STRETCH ARMSTRONG, LITTLEST PET SHOP – and how creativity thrives within a big corporation

Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Games – on what to expect from the ‘Stretchiverse’.

New skus and new territories: Marc Sach discusses global licensing deals for Fuzzballs

Games, books, Comic Cons and more: in conversation with Marc Sach – the creator of Fuzzballs.

Designer Mijke Konijn discusses crafting style guides for institutions like Van Gogh Museum and Mauritshuis Museum

“Almost any artwork can be suitable for licensing”: Mijke Konijn takes us inside her creative process.

Su-Yina Farmer and Sandra Arcan of Bits + Pixels on translating video game IP into authentic products and experiences

Bits + Pixels Directors Su-Yina Farmer and Sandra Arcan talk Resident Evil make-up, Terraria apparel – and plans for The Witcher.

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