Emma Soames – European Director of Cabbage and Tyler – reveals what drives the values-led edutainment brand

“A gentle moral, a touch of humour, and a lot of heart…” Emma Soames talks all things Cabbage and Tyler.

“It’s been developed with love”: Positive Potato creator Bex Coster on the origins of the brand – and recent product expansions

Bex Coster talks us through the creation of Positive Potato and recent brand extensions with PMS.

Brad Page on design leadership, creativity and building brands that last

“From IP to impact”: Brad Page on crafting immersive brand worlds through merchandise, marketing and digital design.

Scents and Sustainability: Wild’s Grace Tedstone discusses the company’s brand values – and its new Paddington partnership

“With it being Wild’s first character licensing deal, it’s been special”: Grace Tedstone, Licensing Brand Manager at Wild, talks us through the company’s licensing strategy for this year and beyond.

Designer Tim Walsh discusses turning A Daily Cloud into an award-winning board game

How did the Instagram account A Daily Cloud became a board game? Inventor Tim Walsh tells all.

CAA Brand Management’s Jon Morgan on the agency’s newly launched consultancy service

Jon Morgan – Creative Director at CAA Brand Management – on the agency’s newly launched consultancy service… And what fuels his creativity.

Jen Tan – Creative Director for Consumer Products at Pixar – on 30 years of Toy Story

As Toy Story celebrates its 30th anniversary, Pixar’s Creative Director for Consumer Products, Jen Tan, talks new style guides and fresh launches.

Meredith Counts – VP of Creative at Jewel – talks us through the agency’s Creative Services division

Meredith Counts, VP of Creative, on Jewel’s Creative Service division – and how it can help retailers, brand owners and manufacturers in uncertain times…

Goliath’s Regan Deason on bringing The Sims into board games

Regan Deason – Project Manager and Producer at Goliath – on bringing iconic video game brand The Sims to the tabletop.

Phil Walker-Harding discusses designing 2001: A Space Odyssey: The Board Game

“I realised early on that HAL was going to be pretty fun to play”: Game designer Phil Walker-Harding takes us inside development of Maestro Media’s 2001: A Space Odyssey: The Board Game.

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