Flame Tree Publishing’s Frances Bodiam on launching calendars, diaries and puzzles around heritage brands

Frances Bodiam, MD at Flame Tree Publishing, discusses the firm’s collaborations with brands like The Ashmolean Musuem, The V&A and the Museum of Domestic Design & Architecture

B3 Creative’s James Marsh on crafting campaigns that engage, entertain and educate

Having worked with brands like LEGO, The Ritz and England Athletics, James Marsh – MD at B3 Creative – discusses how the consultancy helps firms looking to engage with children and young people effectively.

Rebecca Bleau and Nicholas Cravotta on creating The Queen’s Gambit board game

The founders of Bluematter Games reveal how – and where – they generate licensed games ideas.

The Giftware Association’s Sarah Ward on creativity, innovation and opportunities for brands

The Giftware Association CEO Sarah Ward discusses the licensing industry’s evolving relationship with gifts – and what we should expect from the upcoming Gift of the Year Awards.

The World of EPI’s Dr Lisa Williams on design, Disney and diversity in the doll aisle

Dr Lisa Williams – CEO and Founder at The World of EPI – discusses her route into the toy industry, her approach to design and why authenticity matters.

“The product has to be the hero”: Asembl’s Justin Watson on food brand innovation

Asembl MD Justin Watson discusses his licensing education, the Australian market and Violet Crumble cakes.

Ian Smith, of Wigwam Studios, on creating trend guides in the world of character-licensing

How Wigwam Studios helps toy and content companies create trend guides that matter.

Super7’s Armando Roque on authenticity, nostalgia and designing toys for retro brands

Armando Roque – Senior Product Design Manager at Super7 – on crafting products that fans crave.

The BBC’s Creative Producer, Live Entertainment, Jeff Parker, on making Doctor Who: Time Fracture a reality

Creative Producer Jeff Parker discusses the scale of the epic brand extension: Doctor Who: Time Fracture

Vacasa’s Tracy Pogrelis discusses the rhyme and reason behind their Dr. Seuss-based vacation cave

How the cave from ‘How the Grinch Stole Christmas’ became a real-life holiday home!

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