Alice Bernardi, Director of International Brand Licensing at Banijay Brands, talks Peaky Blinders and more
From Peaky Blinders and Mr Bean to Simon’s Cat and MasterChef: Alice Bernardi on Banijay Brands
Alex Reynolds reveals why Casdon loves to nurture relationships with brand partners
Casdon’s Head of Research and Development, Alex Reynolds on new toys, licenses and branding
Just Play UK’s Licensing Manager, Charlotte Rodgers, discusses plans, brands and toy-fair stands
Charlotte Rodgers offers insight into Just Play UK’s licensing and future plans
As they move into licensing, renowned designers Sophia and Matt discuss the past, present and future
From market stalls to high-street stalwarts… And beyond! How designers Sophia and Matt discovered licensing
HUUB Design’s founder, Dean Jackson, on bringing the Thunderbirds brand to endurance sports
How HUUB Design and Anderson Entertainment teamed up to create unique cycling tops.
John Bell reveals what makes a great licensed board-game title for the mighty Buffalo Games
Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.
Rebecca Bleau and Nicholas Cravotta on creating The Queen’s Gambit board game
The founders of Bluematter Games reveal how – and where – they generate licensed games ideas.
Ian Smith, of Wigwam Studios, on creating trend guides in the world of character-licensing
How Wigwam Studios helps toy and content companies create trend guides that matter.
The BBC’s Creative Producer, Live Entertainment, Jeff Parker, on making Doctor Who: Time Fracture a reality
Creative Producer Jeff Parker discusses the scale of the epic brand extension: Doctor Who: Time Fracture
Vacasa’s Tracy Pogrelis discusses the rhyme and reason behind their Dr. Seuss-based vacation cave
How the cave from ‘How the Grinch Stole Christmas’ became a real-life holiday home!







