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	<title>Alien Archives - Brands Untapped</title>
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	<title>Alien Archives - Brands Untapped</title>
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		<title>Author Alan Dean Foster on the novelisation of IP: From Alien and Star Wars to Krull, Star Trek and beyond…</title>
		<link>https://www.brandsuntapped.com/prolific-author-alan-dean-foster-discusses-cinematic-ip-ghostwriting-and-his-latest-work/</link>
		
		<dc:creator><![CDATA[Billy Langsworthy]]></dc:creator>
		<pubDate>Thu, 25 Nov 2021 11:00:58 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Alan Dean Foster]]></category>
		<category><![CDATA[Alien]]></category>
		<category><![CDATA[Deej Johnson]]></category>
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		<category><![CDATA[Film & TV]]></category>
		<guid isPermaLink="false">https://brandsuntapped.com/?p=3486</guid>

					<description><![CDATA[<p>Prolific author Alan Dean Foster discusses cinematic IP, ghostwriting and his latest work.</p>
<p>The post <a href="https://www.brandsuntapped.com/prolific-author-alan-dean-foster-discusses-cinematic-ip-ghostwriting-and-his-latest-work/">Author Alan Dean Foster on the novelisation of IP: From Alien and Star Wars to Krull, Star Trek and beyond…</a> appeared first on <a href="https://www.brandsuntapped.com">Brands Untapped</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Prolific author Alan Dean Foster discusses cinematic IP, ghostwriting and his latest work.</strong></p>
<p><strong>Alan Dean Foster, welcome! You don’t always get the credit you deserve, but you – to my mind at least – are king of the novelisation! In your own words, though, how do you describe what you do?</strong><br />
Funny… That’s what Tarantino said on Colbert’s show when Colbert mentioned my work. I’d consider that getting credit!</p>
<p><strong>Well. Quen and I are often on the same page…</strong><br />
What I do with novelisations is get to make my own director’s cut. I get to expand on the story, the action, and – particularly – what the characters are thinking. I hope to provide more of what the reader wanted from the film. At the same time, I strive to be as true as possible to the screenwriters’ vision. After all, I’m playing in somebody else’s sandbox.</p>
<p><strong>That’s a useful analogy; I’ve not heard it better used. So how did you get to where you are? How did you come to be playing in other people’s sandboxes?</strong><br />
I never sought it out. Judy-Lynn del Rey, the editor at then Ballantine Books SF line, asked me to do a number of such projects. Subsequent to which, I found myself in demand for such work by other publishers.</p>
<p><strong><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-3493" src="https://brandsuntapped.com/wp-content/uploads/2021/11/2-12.jpg" alt=" Alan Dean Foster" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/11/2-12.jpg 700w, https://www.brandsuntapped.com/files/2021/11/2-12-600x343.jpg 600w, https://www.brandsuntapped.com/files/2021/11/2-12-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/11/2-12-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/11/2-12-25x13.jpg 25w" sizes="(max-width: 700px) 100vw, 700px" /><br />
When I was young, I had what I suspect was the world’s most-thumbed, dogeared, beaten up copy of the Star Wars novelisation. As you know, it was credited solely to George Lucas. Why is that? Why do people choose to use a ghostwriter?</strong><br />
George wanted his name on the cover. It was his creation, his baby, and I had no problem with the credits. As to why he sought out a ghostwriter, I think he was kinda busy at the time with this film he was making. To the point where he was content to delegate certain related projects in order to preserve his sanity.</p>
<p><strong>That’s a reasonable point. George Lucas gets a pass…</strong><br />
As to why other people use ghostwriters, there are many reasons. One is that a surprising number of people have good ideas, but no knowledge of how to expand them into a story, much less a full-length novel.</p>
<p><strong>And when you’re ghost writing and don’t receive a writing credit, is that dispiriting in any way?</strong><br />
Not at all. If you don’t want the job, don’t take. Incidentally, Star Wars is the only book I’ve ever written that doesn’t have my name on the cover. That includes, of course, subsequent Star Wars projects such as The Approaching Storm and the novelisation of The Force Awakens.</p>
<p><strong><img decoding="async" class="alignnone size-full wp-image-3494" src="https://brandsuntapped.com/wp-content/uploads/2021/11/3-12.jpg" alt=" Alan Dean Foster" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/11/3-12.jpg 700w, https://www.brandsuntapped.com/files/2021/11/3-12-600x343.jpg 600w, https://www.brandsuntapped.com/files/2021/11/3-12-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/11/3-12-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/11/3-12-25x13.jpg 25w" sizes="(max-width: 700px) 100vw, 700px" /><br />
How many books have you written in total? And how many of those are extensions of other people’s IP?</strong><br />
About 140. 37 would qualify as IP. Fewer than many folks probably think.</p>
<p><strong>Let’s focus on those 37, then… What’s the process when someone comes to you with their IP? The first three Alien films, for example, or the adaptations for Star Trek and Star Trek Beyond? Do you see a copy of the script before it starts shooting? Or do you get involved much later in the process than that?</strong><br />
I always receive the script well after the film is in production, so writing the novelisation requires very fast work in order for the publisher to have time to review, proof, revise, print, arrange for a cover, do the binding, and get the book to bookstores. Not so much these days with ebooks, but the publisher still wants the manuscript yesterday. Unlike some writers I know, I can’t write all day, or even for more than a few hours at a time. But within those restrictions I can write very fast.</p>
<p><strong>In your opinion, what’s the hardest thing about writing a novelisation versus an original work?</strong><br />
Submerging your own opinions and feelings in someone else’s story. I do correct the science, where it doesn’t conflict with the essential storyline. But I won’t significantly alter a character, for example, even if I disagree with that character’s motivations or actions. That’s not my job. Using Alien as an example, I wouldn’t have shown Ripley sleeping with somebody on the ship. Given the isolation, that would have been a valid interjection. But Schusett and O’Bannon didn’t do it, so I wouldn’t either.</p>
<p><strong><img decoding="async" class="alignnone size-full wp-image-3495" src="https://brandsuntapped.com/wp-content/uploads/2021/11/4-8.jpg" alt=" Alan Dean Foster" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/11/4-8.jpg 700w, https://www.brandsuntapped.com/files/2021/11/4-8-600x343.jpg 600w, https://www.brandsuntapped.com/files/2021/11/4-8-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/11/4-8-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/11/4-8-25x13.jpg 25w" sizes="(max-width: 700px) 100vw, 700px" /><br />
Got it. Respect the vision. And how do royalties work in your circumstances? I’m given to understand that doesn’t always go smoothly&#8230; Can you talk about that?</strong><br />
Sometimes I’m given a choice. With Krull, I was offered royalties against a lower advance or a larger advance and no royalties. I chose the latter option. I’ve only ever had one problem with receiving royalties due because I’ve always worked with recognised, long-established publishers. The problem had nothing to do with the publishers but rather with unforeseen corporate logistics which took a while to sort out. And which were eventually resolved.</p>
<p><strong>Good answer. Let me ask you this: when you’re considering taking on a project, what kind of things do you look for in a brand? Are there any things you won’t look at? Or red lines you won’t cross?</strong><br />
Given the relevant details, I’ll look at anything. I wouldn’t do anything that was overtly misogynistic or racist. Or something like a pro-Hitler film. I have been offered projects with which I was unfamiliar but felt comfortable writing after researching them.</p>
<p><strong>Can you give us an example?</strong><br />
Sure. I did a Dungeons and Dragons short story, for example, The Steel Princess. But I wouldn’t feel at ease writing something like, to mention Tarantino again, a novelisation of Django Unchained, even though I very much enjoyed the film.</p>
<p><strong><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3496" src="https://brandsuntapped.com/wp-content/uploads/2021/11/5-8.jpg" alt=" Alan Dean Foster" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/11/5-8.jpg 700w, https://www.brandsuntapped.com/files/2021/11/5-8-600x343.jpg 600w, https://www.brandsuntapped.com/files/2021/11/5-8-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/11/5-8-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/11/5-8-25x13.jpg 25w" sizes="auto, (max-width: 700px) 100vw, 700px" /><br />
Why is that, specifically?</strong><br />
Because I’d have to go deep into the minds of 19th-century Afro-Americans and wouldn’t feel I could do it justice. On the other hand, writing any character a few centuries in the future is not a problem.</p>
<p><strong>Great answer! Moving away from that, you’re also the author of non-fiction works. Tell me about some of those!</strong><br />
Because of the places I’ve traveled, I was asked many times over the years to write a travel book. I didn’t want to do the usual compilation of reminiscences, but it eventually occurred to me that everyone likes stories about animals. I’ve been very fortunate to have had some interesting encounters with a variety of “dangerous” animals. Enough, I thought, to make a book. The result was Predators I Have Known from Open Road Media, which is not about Hollywood. Most recently, I compiled a memoir of my history with novelizations: The Director Should’ve Shot You from Centipede Press.</p>
<p><strong><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3497" src="https://brandsuntapped.com/wp-content/uploads/2021/11/6jpg.jpg" alt=" Alan Dean Foster" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/11/6jpg.jpg 700w, https://www.brandsuntapped.com/files/2021/11/6jpg-600x343.jpg 600w, https://www.brandsuntapped.com/files/2021/11/6jpg-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/11/6jpg-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/11/6jpg-25x13.jpg 25w" sizes="auto, (max-width: 700px) 100vw, 700px" /><br />
Which I looked at ahead of our chat… That’s a fascinating read; really eye opening. That’s not your most recent project though?</strong><br />
No, I just finished a new Commonwealth novel, Secretions, which is awaiting a publisher. Also a standalone SF novel, Lost on Paradise. When the pandemic began, I found myself with a little extra time and started writing music for orchestra. I recently finished an overture to The Call of Cthulhu. Currently working on symphony #5&#8230; I’ll write prose in the morning and music in the afternoon. Or vice versa.</p>
<p><strong>Gosh, you’re nothing if not prolific! Brilliant. Let’s wrap this up with one last big question… What’s the one thing I could’ve asked you in our chat, but didn’t?</strong><br />
Why, at 75 and after more than half a century of writing, do you keep doing it if it is, as you’ve said, such hard work?</p>
<p><strong>That would be a belting question! And what’s the answer?</strong><br />
I like telling stories.</p>
<p><strong>Great. And I think I speak for a fair few geeks, Alan, when I say we like reading them. Thank you so much for making time to speak with us.</strong></p>
<p>The post <a href="https://www.brandsuntapped.com/prolific-author-alan-dean-foster-discusses-cinematic-ip-ghostwriting-and-his-latest-work/">Author Alan Dean Foster on the novelisation of IP: From Alien and Star Wars to Krull, Star Trek and beyond…</a> appeared first on <a href="https://www.brandsuntapped.com">Brands Untapped</a>.</p>
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		<title>Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo</title>
		<link>https://www.brandsuntapped.com/designer-scott-rogers-and-ravenburgers-cassidy-werner-on-bringing-alien-to-the-tabletop-with-fate-of-the-nostromo/</link>
		
		<dc:creator><![CDATA[Billy Langsworthy]]></dc:creator>
		<pubDate>Wed, 09 Jun 2021 10:32:40 +0000</pubDate>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Alien]]></category>
		<category><![CDATA[Cassidy Werner]]></category>
		<category><![CDATA[Ravensburger]]></category>
		<category><![CDATA[Scott Rogers]]></category>
		<category><![CDATA[Film & TV]]></category>
		<category><![CDATA[Toys & Games]]></category>
		<guid isPermaLink="false">https://brandsuntapped.com/?p=1829</guid>

					<description><![CDATA[<p>Scott and Cassidy shed light on bringing the fear and tension of the iconic film to a board game experience.</p>
<p>The post <a href="https://www.brandsuntapped.com/designer-scott-rogers-and-ravenburgers-cassidy-werner-on-bringing-alien-to-the-tabletop-with-fate-of-the-nostromo/">Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo</a> appeared first on <a href="https://www.brandsuntapped.com">Brands Untapped</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>In August, Ravensburger is welcoming a new addition its collection of licensed board games in the form of Alien: Fate of the Nostromo – based on the sci-fi horror film from Ridley Scott.</strong></p>
<p>Designed by Scott Rogers, Alien: Fate of the Nostromo is a co-op game that sees players creep around the Nostromo, carrying out tasks while trying to avoid a deadly encounter with the Alien.</p>
<p>We caught up with Scott and Ravenburger North America’s International Marketing Manager, Cassidy Werner to find out more how they approached bringing the iconic movie into board games.</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1831" src="https://brandsuntapped.com/wp-content/uploads/2021/06/1-4.jpg" alt="Scott Rogers, Cassidy Werner, Alien" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/06/1-4.jpg 700w, https://www.brandsuntapped.com/files/2021/06/1-4-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/06/1-4-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/06/1-4-25x13.jpg 25w" sizes="auto, (max-width: 700px) 100vw, 700px" /></p>
<p><strong>Scott, Cassidy, a huge thanks for making time. Scott, let’s kick off with you. How did you get involved in gaming, because your background is in video games, right?</strong><br />
<strong>Scott Rogers, Designer, Alien: Fate of the Nostromo:</strong> Yes, but the first games I ever played were board games – I’ve always loved board games. My earliest gaming memories are playing board games like Green Ghost, Barnabus Collins or Voice of the Mummy… Games from the Seventies – I’m old! They were very toyetic games. In Barnabus Collins, you’re assembling a skeleton in a coffin, while in Voice of the Mummy, you’re on a ziggurat and collecting gems while a mummy is throwing curses at you.</p>
<p>That said, I never considered board gaming or video gaming as a career path. I went to college for art and also got a degree in filmmaking, so I thought I’d end up doing special effects or screenwriting. Eventually, I ended up in working in animation and there’s a tradition in animation that every Christmas, they fire everyone. So I was unemployed, but a friend came up to me in a coffee shop – like Lana Turner – and asked if I knew how to draw on a computer because the company he worked at was looking for artists. One thing led to another that’s how I ended up working as an artist in video games.</p>
<p>This was during the 16-bit era, so it was pixel-by-pixel. It was less like drawing and more like laying bathroom tiles. I didn’t have much fun doing that, but the fellas next to me were having a great time designing the game. I marched over and asked if they could teach me how to design games. One of them was kind enough to take me under his wing and a year later I was designing video games. I’ve been doing that ever since – although I had a slight detour where I was working for Walt Disney Imagineering creating games for the theme parks.</p>
<p>I’ve also published a few books on game design, including Level Up: The Guide to Great Video Game Design, and I also teach classes at the New York Film Academy and the University of Southern California.</p>
<p><strong>Before we dive into board games, what were some of the video games that have your fingerprints on?</strong><br />
<strong>SR:</strong> The original God of War, Pac-Man World, the Maximo series for Capcom. I did some work on the original Soul Blade for Namco and helped create stuff for Darksiders. I did a lot of SpongeBob SquarePants stuff and even games like Bratz: Rock Angelz.</p>
<p><strong>Quite an eclectic mix!</strong><br />
<strong>SR:</strong> Yes, the full spectrum from macho sword-wielding Greeks to Bratz!</p>
<p><strong>How did board game design enter the picture?</strong><br />
<strong>SR:</strong> I had an idea for a sci-fi game where you started in a spaceship and then jetted out into space. You’d encounter other creatures and eventually you’d cut your way into an opponent’s ship and fight them. I pitched it as a big grand experience, but people kept saying the tech wasn’t quite there yet for that kind of video game. It costs a lot of money to make a video game and you need a lot of people to make a video game.</p>
<p>I thought about making it a reality and I thought about doing it as a board game, because that meant I could do everything myself. So I spend a few years making it and eventually I went to Gen Con and pitched it to some publishers. One said yes and then the game – Rayguns and Rocketships – was published.</p>
<p><strong>Sticking with space, let’s find out more about your new game, Alien: Fate of the Nostromo. Did you have the game sorted and then realised it could work with the Alien brand, or was the movie the starting point?</strong><br />
<strong>SR:</strong> Ravensburger actually approached me with the brand.</p>
<p><strong>In that case, let’s bring Cassidy in! Why Alien and why Scott?</strong><br />
<strong>Cassidy Werner, International Marketing Manager, Ravensburger North America:</strong> Well, we have a history with doing really immersive IP games and there’s a group of us that sits in a room on a Tuesday afternoon and think about what games we want to make. Alien came up, so we spoke about the core elements that we’d like to see in an Alien game. We then contacted some designers, like Scott, and asked them to pitch us concepts – and Scott’s won!</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-1830" src="https://brandsuntapped.com/wp-content/uploads/2021/06/2-4.jpg" alt="Scott Rogers, Cassidy Werner, Alien" width="700" height="400" srcset="https://www.brandsuntapped.com/files/2021/06/2-4.jpg 700w, https://www.brandsuntapped.com/files/2021/06/2-4-300x171.jpg 300w, https://www.brandsuntapped.com/files/2021/06/2-4-350x200.jpg 350w, https://www.brandsuntapped.com/files/2021/06/2-4-25x13.jpg 25w" sizes="auto, (max-width: 700px) 100vw, 700px" /></p>
<p><strong>Scott, what appealed about the brief? Were you a fan of the movie?</strong><br />
<strong>SR:</strong> As somebody who has worked on a lot of licences in the past on video games, my angle is always to design to the IP. There’s a reason people love Alien, and I’m a big Alien fan too. I’ve been a fan ever since my mother barred me from seeing the movie as a child. I bought the Topps bubble gum cards so I could find out more about the story! When I finally saw it, I thought it was one of the greatest films ever made.</p>
<p><strong>What did your first steps look like in creating the game?</strong><br />
<strong>SR:</strong> When Ravensburger asked me to pitch an Alien game, I immediately asked myself what I – as a fan – would want to see in the game. I thought about what people love about Alien and what would make sense to include.</p>
<p>The whole game takes place within a certain point in the movie. The chest-bursting scene has already happened, and the Alien has grown into its adult form. The tension of these guys being picked off one by one is what everyone associates with Alien, so that’s what I wanted to capture in the game.</p>
<p>What’s fun about board games is that you’re allowed to play a little bit of ‘what if…’. The goal of the game is for the crew to survive, and as we all know, not everybody survives. I wanted everyone to be engaged while playing so, if anything is a slight deviation from the film, it’s that here you either all win or you’re all killed by the Alien.</p>
<p>&#8212;-</p>
<p>To read the full interview on our sister site Mojo Nation click <a href="https://mojo-nation.com/designer-scott-rogers-ravenburgers-cassidy-werner-bringing-alien-tabletop-fate-nostromo/">here</a></p>
<p>The post <a href="https://www.brandsuntapped.com/designer-scott-rogers-and-ravenburgers-cassidy-werner-on-bringing-alien-to-the-tabletop-with-fate-of-the-nostromo/">Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo</a> appeared first on <a href="https://www.brandsuntapped.com">Brands Untapped</a>.</p>
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